I remember when WoW was implementing 64-bit client - even then for a well-polished game engine people were noticing at least 10fps gain right after. It may be one of main reasons of poor performance. This quote is golden - currently game can't use more than little over 3 Gigs of memory, so tight. i wonder if things will go better with 3.0. i stopped doing pvp and 16 men ops altogether. after 2.10.0 patch it went downhill again and no matter how much i lower my graphics even going to 800X600 doesn't get my fps to 30 ever and it is a nightmare in 16 men pvp and pve instances. Recommended for use in combination with exhausts with no catalytic converter, with or without Db-killer. For use on bikes fitted with aftermarket exhaust systems (complete systems or slip-on muffler) NOT supplied by Aprilia. so toned down graphics, anisotropic set to disabled, character quality to low, texture to low, shader to very low and visibility to low and fps went to 30 again. Dedicated engine control unit for track use, pre-programmed with racing ECU mappings. after server came online i entered game and suddenly in fleet my fps went to 5, waited about 5 min and it did not go up. Just before server shutdown for 2.9.0 me and several people were in 16 men HM DF, and i was playing with high texture resolution, high character texture, high shader complex, very high visibility, 2X anisotropic filtering and everything else off, was playing with 30 FPS. FPS issue in 16 men instances 1st started with 2.9.0.
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